I like how the boost is more balanced, too. We have longer 3D and longer 2D sections instead of switching from shorter 3D sections to shorter 2D sections all the time like it was on the HD version. When it comes to the daystages, in the PS2/Wii version the 3D and 2D sections were more balanced. The PS2/Wii Werehog stages were also much more enjoyable because there were fewer enemies to battle, they were shorter, the camera was better and again, the frame rate makes all the difference. The game runs much better with a consistent frame rate, the performance issues of the HD version have impact on the gameplay, specially on Eggmanland. I like both version, but there are aspects of the PS2/Wii version that I think are superior. I still want to try and keep going on the PS3 version, but dang is it frustrating.Īnyone else prefer the PS2 version over the PS3 version? Overall, I actually kinda like Unleashed now, at least on PS2. Was the PS2 not capable of rendering the towns in Unleashed or did Sega cut corners? The big downside to me with the PS2 version is that you don’t get to walk around the towns and instead you just click icons on a map. I actually kind of enjoy the werehog stages on PS2, but on PS3 they feel like a slog. The werehog stages are broken up into smaller segments (acts) on PS2 whereas on PS3 the werehog stages are one big act that goes on for like half an hour and of course are more difficult than the PS2 versions. The homing attack works as you would expect on PS2, sharing the jump button like every other Sonic game with the homing attack in it, but on PS3 they put jump and homing attack on separate buttons, which really messes up my flow. I barely got through the Egg Beatle battle on PS3, but on PS2 I S-ranked it. I'm only as far as Holoska on PS3 and PS3 Holoska is tougher than PS2 Holoska. In contrast the PS3 version gets difficult pretty early on. I'm at Eggmanland now, and this level is really tough, but I expect it to be tough given that I am almost at the end of the game. The difficulty on the PS2 version feels more normal to me with the earlier levels being easy and the later ones being harder. After playing both versions for a while and getting further in them than I did before I can say that I am having more fun with the PS2 version than the PS3 one. So, I went on eBay and repurchased the PS2 and PS3 versions. I guess I must have ended up selling all of my copies of Unleahsed at some point because when I went to go give Unleashed another try earlier this month, I couldn't find any of my copies. After getting fed up with the motion controls, I played it with a GameCube controller, which was better, but I decided to try Unleashed on other platforms (PS2 and PS3), and while the motion controls were gone on the other platforms, I still didn't enjoy the game mainly due to the werehog and gave up on Unleashed. Years later (2014-ish) I bought my own copy and I now hated motion controls on anything other than Wii Sports and Duck Hunt. I remember thinking the game was okay and I even liked the motion controls back then, but didn't bother renting it again. It was one of the last games I ever rented from Blockbuster. I first played it on the original Wii back in 2009. Interactive wallpapers.So, I've been getting back into Sonic recently and decided to revisit Unleashed. Playstation Eye cam features (create photos, videos, etc.) Other TITLE_IDs NP*A***** Content ID (.PKG) Livearea.np.dl./livearea/e/info/np/NPIA00036 New Playstation Store, not via webbrowser anymore Video Editor and Uploader (doesnt have an. PSN/SEN login plugin aka Service ID Roadster TITLE_ID (reserved, special or rare) Įverything that "breaks" the standards explained in TITLE_ID can be added here as an example to understand better how the ID's are assigned to each type of content ProductCode unofficial naming seen in the wild:Įxample of sites listing such Productcodes: J=Licensed PS1 Classic (NTSC) (Demo/Retail) I=First Party PS1 Classic (NTSC) (Demo/Retail) Physical TITLE_ID for Physical Media (in format: ABCD12345)Į=Licensed PS1 Classic (PAL) (Demo/Retail)į=First Party PS1 Classic (PAL) (Demo/Retail) Category ID (format: Service ID4to16chars).Product ID (format: Service ID16chars).Entitlement ID (format: Service ID16chars).Content ID (format: Service ID16chars).Service ID (format: 6chars NP Title ID).NP Communication ID (format:XXXXYYYYY_ZZ).NP OnlineID (size between: 3-16) (the user online ID).Unique ASCII of length 9 to identify, used for PS1/PSX, PS2/PStwo, PS3, PSP, PSP2/Vita.įormat: XXXXYYYYY (lettercode for XXXX / numbers for YYYYY), also named TITLE_ID
0 Comments
Leave a Reply. |